


The final segment of "Shanghai Honey" on Insane has eighth-notes suddenly spread out and spaced like quarter-notes, and is nothing like the segment on Hard.Anyone who's familiar with Agents will know that something isn't right with the choreography here. If you don't play on Karei ni Oen difficulty (since the Divas are cheerleaders after all), enjoy watching some Men In Black ridiculously dance like ouendan on the touch screen. Silliness Switch: The downloadable "EBA mode" for the sequel replaces the 3-D skins of Ouendan with the Elite Beat Agents, to give Japanese players a taste of what the West got when iNiS wanted to bring the first game out overseas.a difficult section is actually safer than an easy section if your bar's almost out). This also means that if there is a lull in notes and your lifebar is in the "!!" section, you're dead (i.e. Very few other rhythm games can fail the player in the middle of a combo. Just to be even weirder, grading is calculated separately from score and is based on judgement counts, but score is prioritized over rank for score-recording purposes, meaning that you can lose your S-rank to a higher-scoring A-rank. This has the side effect of combo breaks in the middle of a song being much more damaging than a combo break at the begining or the end. The scoring system, which adds a multiplier that is proportional to your current combo.In the second game, the stylus must also remain within the spinner for it to fill the meter, which also forces players to be precise. Easier difficulties at least put spinners at the end of segments, giving you a bit of cooldown time, but harder difficulties often make you go directly back into notes immediately after the spin. Spinners can be quite straining on the player's hand and unprotected touchscreens.Never Live It Down: Kaoru is seen with a bear only once in the entire second game, yet it's nearly synonymous with him in fan works.

She has glasses, a flat chest, unique hair, and she's a total ditz. Good Bad Bugs: Lag Mode and Spin Mode, both of which require you to abuse the Anti-Frustration Features on Easy mode.This was likely done as a subtle wink to importers. After the end credits of Ouendan 2 the words "Thanks for playing!!" are shown in Japanese AND English. Germans Love David Hasselhoff: Its success with non-Japanese players is why Elite Beat Agents came about, followed by OTO 2 roughly a year later.Among English speaking fans, the difficulties are typically simply called 'Easy', 'Normal', 'Hard', and ' Insane', rather than their actual Japanese names or translations of the aforementioned.Alternatively, 'Bluendan' pops up for the rival team, since the most apparent description of them to non-natives is 'the Ouendan team, but, blue.'.note It's still a perfectly valid name though, as the Asahi Ouendan are also known as 高潔の応援団 (lit. Sadly, it's most likely just a romanization of the word Ouen (cheer). Fan Nickname: Encouraging Nobility for the rival Ouendan in the sequel, since their flag has the letters E and N inside a circle.It'll stop a lot of playthroughs dead on the spot. On Insane mode, the previously unremarkable "Believe" in 2 becomes almost impossible due to the scoring system-your life bar drains incredibly fast, but you just don't have enough notes to refill it unless you hit everything perfectly.And then Hard mode kicks the difficulty up a notch. Difficulty Spike: Most people have no problem with the game until the final levels.Contested Sequel: The sequel's setlist was considered by some to be inferior to the first game.It's also sandwiched amongst some of the hardest levels in the game. A relatively short song with a beat that's simple to learn, none of the segments go on for too long, and there's only one spinner. Breather Level: "Music Hour" is this on Hard.
